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Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
Syncvar refresh is not being updated in sequence
Reproduction steps:1. Open the attached project.2. Create a Standalone build.3. Open the built project.4. Click 'LAN host(H)'.5. Pla... Read more
[NetworkDiscovery] If "StartAsServer" fails, it can't be restarted
If "StartAsServer" fails, it can't be restarted. "m_HostId" is not reset and can't be reset with "StopBroadcast", because "m_Running... Read more
Deserialization doesn't work on Unreliable Channels, while a Reliable Ch...
Reproduction steps: 1. Open two instances of "NetworkIssue.zip" project2. Enter Play mode3. In one instance press "LAN Host(H)", in ... Read more
[iOS]Using ipv6 connection type can't establish connection between devices
To reproduce:1. Open users attached project "NetworkExample.zip"2. Make sure that in Services tab Multiplayer is set up3. Build for ... Read more
NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more
SyncVar does not sync the variable with the clients
How to reproduce:1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene"2. Build And Run a project3. On built applic... Read more
OnDeserialize is never called when InitialState is set to true and overr...
How to reproduce:1. Open attached project "InitialState2018.zip" and scene "SampleScene"2. Build And Run a project3. On built applic... Read more
ArgumentNullException is thrown when yielding and disposing a WWW object
To reproduce: 1. Download attached project “project_610124.zip" and open in Unity2. Open “scene” scene3. Enter to Play mode4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping