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Votes
0
Found in
2018.1.9f1
Issue ID
1083498
Regression
No
Crash on Transform::GetTransformAccess when accessing static GameObject in the network
How to reproduce:
1. Open the "LAN CRASH REPRO.zip" project
2. Open the "lan.unity" scene
3. Build & Run the project
4. Press Play in the Editor
5. Press "LAN Host(H)"
6. In the Player, press "LAN Client(C)"
7. In the Editor, press "ChangeScene" button
Actual result: Unity crashes.
Reproducible with: 2019.1.0a3, 2018.3.0b5, 2018.2.11f1, 2018.1.9f2, 2017.4.12f1, 2017.3.2f1.
Notes:
The editor doesn't crash if no clients are connected to the server.
The crash happens in LWNetwork_NetworkObject.cs: 411.
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Resolution Note (2019.1.X):
Crashed was not due to unity code, its because of the structure of the repro project.