Search Issue Tracker
By Design
Votes
0
Found in
2018.1.9f1
Issue ID
1083498
Regression
No
Crash on Transform::GetTransformAccess when accessing static GameObject in the network
How to reproduce:
1. Open the "LAN CRASH REPRO.zip" project
2. Open the "lan.unity" scene
3. Build & Run the project
4. Press Play in the Editor
5. Press "LAN Host(H)"
6. In the Player, press "LAN Client(C)"
7. In the Editor, press "ChangeScene" button
Actual result: Unity crashes.
Reproducible with: 2019.1.0a3, 2018.3.0b5, 2018.2.11f1, 2018.1.9f2, 2017.4.12f1, 2017.3.2f1.
Notes:
The editor doesn't crash if no clients are connected to the server.
The crash happens in LWNetwork_NetworkObject.cs: 411.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note (2019.1.X):
Crashed was not due to unity code, its because of the structure of the repro project.