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0
votes
Duplicate

Rotation and position are not synchronized from client to host

Networking

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Nov 17, 2015

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Version/s: 5.3.0f1

Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro: 1. Open attached project 2. Run host on standalone 3. Run client in Editor 4... Read more

4
votes
Postponed

NetworkDiscovery broadcast data cannot be changed

Networking

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Nov 04, 2015

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Version/s:

With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more

0
votes
Fixed

Unity WebRequest does not work when only IPv6 is enabled

Networking

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Mar 09, 2022

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Version/s: 2019.4.29f1, 2019.4.30f1

How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more

0
votes
Fixed

NetworkProximity checker exception

Networking

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Jun 11, 2015

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Version/s:

NetworkProximity checker exception when entering a scene. Read more

0
votes
Fixed

[UNETServerDLL] Assert rises when user closes client after host was removed

Networking

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Feb 05, 2016

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Version/s: 5.4.0b5

Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more

0
votes
Fixed

ClientRpc calls in reverse order on LocalClient

Networking

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May 20, 2015

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Version/s:

ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more

0
votes
Fixed

NetworkManager numPlayers wrong

Networking

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Nov 19, 2015

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Version/s:

the numPlayers property of NetworkManager is one higher than the actual number of players on a host. Read more

1
votes
Not Reproducible

operations not synced for SyncList on base class

Networking

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Dec 15, 2015

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Version/s:

Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : Network... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

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Apr 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more

0
votes
Fixed

NetworKServer.UnSpawn() problems

Networking

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Aug 03, 2015

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Version/s:

De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more

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