Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
717122
Regression
No
NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with NetworkServer.Spawn(). Also calling NetworkServer.UnSpawn() on an object that was never spawned gives a nullReference exception instead of an error message.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Add comment