Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
717122
Regression
No
NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with NetworkServer.Spawn(). Also calling NetworkServer.UnSpawn() on an object that was never spawned gives a nullReference exception instead of an error message.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment