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[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Se...
The same happens for NetworkManager and Player object This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2 How we can ... Read more
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...
Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more
There is no error when ClientRpc functions are called without active server
Reproduction steps:1. Open project attached (ClientRPC Bug report).2. Load scene "Main".3. Press Play.4. Press LAN Host(H). Expected... Read more
UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce:1. Open the project attached2. Play the "Scene" scene3. Observe the Console window Result: first UnityWebRequest ... Read more
Clients newly connected to the server don't see previously connected cli...
Steps to reproduce:1. Download and open the latest attached project(mega link)2. Build project3. Start 1 instance and choose "Start ... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more
Unity freezes when exiting play mode while custom DownloadHandlerScript ...
Steps to reproduce:1. Open the project attached2. Enter play mode3. Exit play mode before the download finishes4. Exit Unity Expecte... Read more
UNET: Calling NetworkManager.StopClient() causes an error from the unuse...
Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more
[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...
To reproduce:1. Open project2. Build and run 'offline' scene3. When built scene is running, play scene in editor4. In built scene cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- HDRP project doesn't render in standalone player when using High stripping
- Editing serialized fields on script components gets interrupted by reimport when editing a prefab with auto save enabled
- Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed UI element