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1
votes
Won't Fix

[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Se...

Networking

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Jan 11, 2017

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Version/s: 5.5.0p4

The same happens for NetworkManager and Player object This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2 How we can ... Read more

2
votes
Fixed

[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...

Networking

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Jan 11, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more

0
votes
By Design

There is no error when ClientRpc functions are called without active server

Networking

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Jan 18, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (ClientRPC Bug report).2. Load scene "Main".3. Press Play.4. Press LAN Host(H). Expected... Read more

0
votes
Fixed

UnityWebRequest with space in its URL throws error 505 "HTTP version spe...

Networking

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Feb 01, 2017

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Version/s: 5.5.1p1

Steps to reproduce:1. Open the project attached2. Play the "Scene" scene3. Observe the Console window Result: first UnityWebRequest ... Read more

0
votes
Won't Fix

Clients newly connected to the server don't see previously connected cli...

Networking

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Jan 22, 2017

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Version/s: 5.5.0p4

Steps to reproduce:1. Download and open the latest attached project(mega link)2. Build project3. Start 1 instance and choose "Start ... Read more

0
votes
Fixed

Net ids don't match

Networking

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Mar 06, 2017

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Version/s: 5.5.1f1

netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more

0
votes
Fixed

[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played

Networking

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Mar 21, 2017

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Version/s: 5.5.2p2

To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more

1
votes
Fixed

Unity freezes when exiting play mode while custom DownloadHandlerScript ...

Networking

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Feb 13, 2017

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Version/s: 5.5.1p3

Steps to reproduce:1. Open the project attached2. Enter play mode3. Exit play mode before the download finishes4. Exit Unity Expecte... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more

3
votes
Fixed

[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open project2. Build and run 'offline' scene3. When built scene is running, play scene in editor4. In built scene cl... Read more

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