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Won't Fix

Votes

0

Found in

5.5.0p4

Issue ID

872979

Regression

No

Clients newly connected to the server don't see previously connected clients

Networking

-

Steps to reproduce:
1. Download and open the latest attached project(mega link)
2. Build project
3. Start 1 instance and choose "Start Server"
4. Start a couple of instances and choose "Start Client"

Expected result: all players are visible in the client
Actual result: the client instance does not see any of the players from previous instance launches, only ones connected after

Reproduced on 5.5.1p3, 5.6.0b7
Due to project scale, unable to test on earlier versions

Notes:
-Reproduces both if instance or editor is set to Server
-From a server perspective they are there, and the current only skill available connects to the "invisible" player if it hits
-Player is created in ServerPlayerController.cs line 115 and down, and in function predating it

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

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