Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0p4
Issue ID
872979
Regression
No
Clients newly connected to the server don't see previously connected clients
Steps to reproduce:
1. Download and open the latest attached project(mega link)
2. Build project
3. Start 1 instance and choose "Start Server"
4. Start a couple of instances and choose "Start Client"
Expected result: all players are visible in the client
Actual result: the client instance does not see any of the players from previous instance launches, only ones connected after
Reproduced on 5.5.1p3, 5.6.0b7
Due to project scale, unable to test on earlier versions
Notes:
-Reproduces both if instance or editor is set to Server
-From a server perspective they are there, and the current only skill available connects to the "invisible" player if it hits
-Player is created in ServerPlayerController.cs line 115 and down, and in function predating it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
- Incorrect warning icon and wrong message displayed in HDRP Decal Projector
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)