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Won't Fix

Votes

1

Found in

5.5.0p4

Issue ID

869409

Regression

No

[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Server (same for NetworkManager )

Networking

-

The same happens for NetworkManager and Player object

This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2

How we can reproduce it using the example you attached

--- please see attached video in comments ---
1 Open attached project and scene "LobbyScene"
2 Build and Run Standalone
3 Press Play in Editor
4 Run "Server only" in Editor
5 Run "Client" in Standalone and then "Start"-button
6 Press "Stop(X)" in Editor (!!! not in Standalone, means that you stop Server)

Actual result:
the "LobbyPlayer(Clone)" object is disabled, but it still exists in the scene

Expected result:
"LobbyPlayer(Clone)" object should be deleted from the scene after Server was stopped

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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