Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.0p4
Issue ID
869409
Regression
No
[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Server (same for NetworkManager )
The same happens for NetworkManager and Player object
This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2
How we can reproduce it using the example you attached
--- please see attached video in comments ---
1 Open attached project and scene "LobbyScene"
2 Build and Run Standalone
3 Press Play in Editor
4 Run "Server only" in Editor
5 Run "Client" in Standalone and then "Start"-button
6 Press "Stop(X)" in Editor (!!! not in Standalone, means that you stop Server)
Actual result:
the "LobbyPlayer(Clone)" object is disabled, but it still exists in the scene
Expected result:
"LobbyPlayer(Clone)" object should be deleted from the scene after Server was stopped
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Some of the subdivision levels are not shown by default when displaying probes using the Rendering Debugger
- Numeric field expressions do not provide correct results when used in a public float field in the Inspector
- [APV] The anti-seam system doesn’t process ShadowMask and SkyOcclusion data
- Adding and editing trees in Terrain doesn't add to Undo History
- The Baked Lightmap debug doesnt work with HDRP terrains
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.