Search Issue Tracker
Fixed
Fixed in 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Votes
0
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128744
Regression
Yes
Editing serialized fields on script components gets interrupted by reimport when editing a prefab with auto save enabled
How to reproduce:
1. Open the attached “IN-124433.zip” project
2. Open the “Prefab” prefab in edit mode (Assets\PrefabS\D)
3. Change any value on the “Prefab Script (Script)” component
4. Observe the Editor
Expected result: Reimport happens after finishing typing
Actual result: Reimport happens in the middle of typing
Reproducible with: 2022.2.0a9, 2023.1.0a1, 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Not reproducible with: 2022.2.0a8
Reproducible on: Windows 11 Pro (24H2), macOS 14.5 (Apple M1)
Not reproducible on: No other environments tested
{}Workaround{}: Enable "Use IMGUI Default Inspector" in Edit -> Project Settings -> Editor -> Inspector section
Note: On editing float values by dragging, it gets interrupted and you have to keep reselecting dragging to change the value
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5