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Client connection to hosted server is interrupted with NetworkReader:Rea...
To reproduce: 1.Download and open attached project2.Build the game on standalone platform3.Open built project and play as Host4.Ente... Read more
[UNetWeaver] Server static out function throws 'Argument cannot be null'...
How to reproduce:1. Open user provided project2. Inspect console for UNetWeaver error Expected behaviour:Actual behaviour: Having a ... Read more
Editor crashes when inspecting a specific object while you are joined to...
To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more
When receiving JSON via UnityWebRequest, memory is severely inflated eve...
To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more
[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...
Steps to reproduce:1. Open project2. Enter play mode3. Observe the console Result:InvalidOperationException: Header value contains i... Read more
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...
Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more
There is no error when ClientRpc functions are called without active server
Reproduction steps:1. Open project attached (ClientRPC Bug report).2. Load scene "Main".3. Press Play.4. Press LAN Host(H). Expected... Read more
[Multiplayer] Inconsistency in order of Start() and OnStartAuthority() c...
Inconsistency in order of Start() and OnStartAuthority() calls on the Spawnable Objects between Host and Client:- on the Host - firs... Read more
Network game crashes, when connecting to a game, which already started
Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST:1. Create a game2. Wait until another player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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