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0
votes
Fixed

Client connection to hosted server is interrupted with NetworkReader:Rea...

Networking

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Jan 02, 2017

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Version/s: 5.5.0f3

To reproduce: 1.Download and open attached project2.Build the game on standalone platform3.Open built project and play as Host4.Ente... Read more

0
votes
Fixed

[UNetWeaver] Server static out function throws 'Argument cannot be null'...

Networking

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Jan 04, 2017

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Version/s: 5.5.0p3

How to reproduce:1. Open user provided project2. Inspect console for UNetWeaver error Expected behaviour:Actual behaviour: Having a ... Read more

0
votes
Fixed

Editor crashes when inspecting a specific object while you are joined to...

Networking

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Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more

0
votes
By Design

When receiving JSON via UnityWebRequest, memory is severely inflated eve...

Networking

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Jan 08, 2019

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Version/s: 2017.4.0f1, 2017.4.4f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more

5
votes
Fixed

[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...

Networking

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Jul 18, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Open project2. Enter play mode3. Observe the console Result:InvalidOperationException: Header value contains i... Read more

2
votes
Fixed

[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...

Networking

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Jan 11, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more

0
votes
By Design

[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...

Networking

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Jan 12, 2017

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Version/s: 5.6.0b3

Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more

0
votes
By Design

There is no error when ClientRpc functions are called without active server

Networking

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Jan 18, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (ClientRPC Bug report).2. Load scene "Main".3. Press Play.4. Press LAN Host(H). Expected... Read more

10
votes
Won't Fix

[Multiplayer] Inconsistency in order of Start() and OnStartAuthority() c...

Networking

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Jan 27, 2017

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Version/s: 5.6.0b5

Inconsistency in order of Start() and OnStartAuthority() calls on the Spawnable Objects between Host and Client:- on the Host - firs... Read more

0
votes
Fixed

Network game crashes, when connecting to a game, which already started

Networking

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Jan 27, 2017

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Version/s: 5.6.0b5

Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST:1. Create a game2. Wait until another player ... Read more

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