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DownloadHandlerAssetBundle.isDone is never set to true
To reproduce: 1. Open attached project 2. Play the scene "Main" 3. Press the button "HANDLER_ISDONE" Notice that the console prints ... Read more
[UNET] Spawning player crashes unity
Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more
Cannot add scenes with similar names to Network Manager
1. Open the attached project 'NetBug' 2. Open the scene 'main' 3. Add scenes to Build settings: 'abc Test' to index 0, 'Test' to ind... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce: 1. Open project 2. Open "TESTSNECE" scene 3. Play in editor and press "LAN Host(H) button" Results: Editor cras... Read more
[UNET] Disconnection with small amounts of packet loss
Reproduction Steps: 1. Open User's project 2. Enable Network simulator and set Simulated Packet Loss to 5% 3. Build and run Test sce... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps: 1. Open attached project 2. Build and run "Realible" scene for standalone 3. Run "Reliable" scene in Editor and press "Serve... Read more
Authentication error and failed connection through wss using WebSocketSh...
Reproduction steps: 1. Open the attached project. 2. Play the WSTest Scene. 3. Check the Console. Actual behavior: - The connectio... Read more
Error message "Application has been suspended, all multiplayer features ...
Reproduction steps: 1. Open project attached(NetworkingTest.zip) 2. Open scene "MainScene" from Assets folder. 3. Attach Microsoft V... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce: 1. Open attached project 2. Open the scene "OfflineScene" 3. Play it 4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.... Read more
The system lost only part of the messages when sends data via Unreliable...
Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window