Search Issue Tracker
By Design
Votes
0
Found in
5.6.2f1
Issue ID
941575
Regression
No
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client message
How to reproduce:
1. Open the attached project
2. Simulate network latency (tested with Clumsy)
2. Build & Run the project
3. In the built project select "Lan Server Only(S)"
4. In the Editor enter Play mode
5. Select "Lan Client(C)"
Actual result: NetworkTransport.GetRemoteDelayTimeMS returns 0 in the console.
Expected result: NetworkTransport.GetRemoteDelayTimeMS should return the delay time.
Reproduced with: 2017.3.0a4, 2017.2.0b6, 2017.1.0p3, 5.6.3f1, 5.5.4p2.
Note: Rarely, the delay is correct.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2018.1.X):
This is working as per Design