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3
votes
Fixed

[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

To reproduce: 1. Open project 2. Build and run 'offline' scene 3. When built scene is running, play scene in editor 4. In built scen... Read more

0
votes
By Design

"Unknown message ID 115 connId:1" error on sending messages from Server ...

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more

0
votes
Not Reproducible

[UNETServerDll] Server does not handle incomming data

Networking

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Jun 03, 2016

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Version/s: 5.5.0a1

Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more

0
votes
Won't Fix

NetworkManager reloads offline scene only once when timed out

Networking

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Apr 04, 2018

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Version/s: 2017.3.1p3

Steps to reproduce: 1. Open the attached project 2. Open the offline.unity scene 3. The scene contains the button which calls Networ... Read more

0
votes
Postponed

ForceSceneID doesn't change sceneID of inactive NetworkIdentity

Networking

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more

1
votes
Fixed

[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...

Networking

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Apr 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more

1
votes
Not Reproducible

Editor crashes when a spawnable prefab in the Network Manager doesn't ha...

Networking

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Apr 12, 2018

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Version/s: 2018.1.0a6, 2018.1.0b13

To reproduce: 1. Open the project, attached by the user (MFPS.zip) 2. Open the "Game Scene" scene 3. Enter Play mode 4. Press Lan H... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more

0
votes
Not Reproducible

[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...

Networking

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more

0
votes
Won't Fix

[UNETServerDll] CRCMismatch error appears only after second connect

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more

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