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[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...
To reproduce: 1. Open project 2. Build and run 'offline' scene 3. When built scene is running, play scene in editor 4. In built scen... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
[UNETServerDll] Server does not handle incomming data
Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more
NetworkManager reloads offline scene only once when timed out
Steps to reproduce: 1. Open the attached project 2. Open the offline.unity scene 3. The scene contains the button which calls Networ... Read more
ForceSceneID doesn't change sceneID of inactive NetworkIdentity
Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more
[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...
Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more
Editor crashes when a spawnable prefab in the Network Manager doesn't ha...
To reproduce: 1. Open the project, attached by the user (MFPS.zip) 2. Open the "Game Scene" scene 3. Enter Play mode 4. Press Lan H... Read more
UNET: Calling NetworkManager.StopClient() causes an error from the unuse...
Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more
[UNETServerDll] CRCMismatch error appears only after second connect
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more
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