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0
votes
Fixed

[UNET] OnClientConnect doesn't get called when Time.timeScale is 0

Networking

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more

0
votes
By Design

isLocalPlayer returns false in OnClientEnterLobby() unless waiting for o...

Networking

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Oct 05, 2015

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Version/s: 5.2.0f3

Steps to reproduce: - open the project- open lobby scene- start the game- click the "CREATE" button.look in the console how at first... Read more

2
votes
Fixed

Derived NetworkManager with Awake method breaks NetworkManager if loadin...

Networking

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Oct 10, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Open attached project2. Open NetworkTestWorking scene and play3. Host and observe everything happening as exp... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more

0
votes
Fixed
0
votes
By Design

Project doesn't play with "UNetWeaver error: Exception :System.ArgumentE...

Networking

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Dec 05, 2015

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Version/s: 5.2.3p2

Reproduction steps:1. Open and play attached project with 5.2.3p2 version of unity (reproduces with any scene). Actual result: proje... Read more

1
votes
Fixed

SyncListBool callback is removed when a scene changes

Networking

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) build and run as a host3) connect with editor as a client4) click ready on both instances ... Read more

1
votes
Fixed

[UNET] When using SyncListStruct and connecting to host error appears: "...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more

0
votes
Fixed

event UnityAction with SyncEvent returns UNetWeaver error

Networking

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction&lt... Read more

1
votes
Fixed

[UNET] SyncList passes wrong itemIndex to callback method when the opera...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more

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