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[UNET] OnClientConnect doesn't get called when Time.timeScale is 0
Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more
isLocalPlayer returns false in OnClientEnterLobby() unless waiting for o...
Steps to reproduce: - open the project- open lobby scene- start the game- click the "CREATE" button.look in the console how at first... Read more
Derived NetworkManager with Awake method breaks NetworkManager if loadin...
Steps to reproduce: 1. Open attached project2. Open NetworkTestWorking scene and play3. Host and observe everything happening as exp... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
Project doesn't play with "UNetWeaver error: Exception :System.ArgumentE...
Reproduction steps:1. Open and play attached project with 5.2.3p2 version of unity (reproduces with any scene). Actual result: proje... Read more
SyncListBool callback is removed when a scene changes
Steps to reproduce: 1) open the project2) build and run as a host3) connect with editor as a client4) click ready on both instances ... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more
event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction<... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more
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