Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f3
Issue ID
733591
Regression
No
isLocalPlayer returns false in OnClientEnterLobby() unless waiting for one frame
Steps to reproduce:
- open the project
- open lobby scene
- start the game
- click the "CREATE" button.
look in the console how at first isLocalPlayer is False, and then one frame later it is (correctly) True.
script: lobbyplayer.cs
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
ET127
Feb 28, 2016 21:31
How did you wait for a frame in that function? I really need to know for my game. Thanks.