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Fixed in 5.2.2

Votes

0

Found in

5.2.0f3

Issue ID

730524

Regression

Yes

[UNET] OnClientConnect doesn't get called when Time.timeScale is 0

Networking

-

Steps:

1. open the project
2. build the project
3. run one as host and other as client
- green dot represents whether the game is paused (starts paused)
- when the client connects and host is paused, the client will not have players updated until the host unpauses

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