Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.0f3
Issue ID
730524
Regression
Yes
[UNET] OnClientConnect doesn't get called when Time.timeScale is 0
Steps:
1. open the project
2. build the project
3. run one as host and other as client
- green dot represents whether the game is paused (starts paused)
- when the client connects and host is paused, the client will not have players updated until the host unpauses
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
Lohoris2
Dec 11, 2016 19:13
There is a related weirdness in Unity 5.4.1 https://forum.unity3d.com/threads/networking-behaves-weirdly-or-stops-working-at-all-when-timescale-is-set-to-0.445653/