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Fixed in 5.2.2
Votes
0
Found in
5.2.0f3
Issue ID
730524
Regression
Yes
[UNET] OnClientConnect doesn't get called when Time.timeScale is 0
Steps:
1. open the project
2. build the project
3. run one as host and other as client
- green dot represents whether the game is paused (starts paused)
- when the client connects and host is paused, the client will not have players updated until the host unpauses
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Lohoris2
Dec 11, 2016 19:13
There is a related weirdness in Unity 5.4.1 https://forum.unity3d.com/threads/networking-behaves-weirdly-or-stops-working-at-all-when-timescale-is-set-to-0.445653/