Search Issue Tracker
Fixed in 5.3.0
Votes
2
Found in
5.2.1p3
Issue ID
735015
Regression
No
Derived NetworkManager with Awake method breaks NetworkManager if loading scenes
Steps to reproduce:
1. Open attached project
2. Open NetworkTestWorking scene and play
3. Host and observe everything happening as expected
4. Open NetworkTestBroken scene
5. Play and observe that OnClientConnect callback never fires
The only difference between the scenes is NetManager and NetManagerBroken scripts. NetManagerBroken includes an empty private Awake() method.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
EpicPandaGamer25
Mar 24, 2017 21:42
This is still broken for me on Unity 5.5.1f
Jolinah
Oct 18, 2015 19:36
This is a little workaround that uses .NET reflection:
System.Type type = typeof(NetworkManager);
var baseMethod = type.GetMethod("Awake", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
if (baseMethod != null) baseMethod.Invoke(this, null);