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Fixed in 5.3.0

Votes

2

Found in

5.2.1p3

Issue ID

735015

Regression

No

Derived NetworkManager with Awake method breaks NetworkManager if loading scenes

Networking

-

Steps to reproduce:

1. Open attached project
2. Open NetworkTestWorking scene and play
3. Host and observe everything happening as expected
4. Open NetworkTestBroken scene
5. Play and observe that OnClientConnect callback never fires

The only difference between the scenes is NetManager and NetManagerBroken scripts. NetManagerBroken includes an empty private Awake() method.

Comments (2)

  1. EpicPandaGamer25

    Mar 24, 2017 21:42

    This is still broken for me on Unity 5.5.1f

  2. Jolinah

    Oct 18, 2015 19:36

    This is a little workaround that uses .NET reflection:

    System.Type type = typeof(NetworkManager);
    var baseMethod = type.GetMethod("Awake", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
    if (baseMethod != null) baseMethod.Invoke(this, null);

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