Search Issue Tracker
Float to Int conversion returns unexpected/differential results when add...
How to reproduce:1. Open the attached project "Floatinconsistent.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: ... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
Server build on OSX crashes when it can't find libmono-native.dylib
Discovered via case 1376434 Same repro steps as the case above but copied below for simplicity:How to reproduce:1. Open the user att... Read more
[Windows] WeakReference Editor test fails when it should succeed
How to reproduce:1. Open the user's attached “ZD_1196636_WeakReference.zip” project2. Open Window > General > Test Runner3. Pr... Read more
"System.ArgumentException: Key already in the list" error is thrown when...
Reproduction steps:1. Open the attached “ASDQWE” project2. Enter the Play Mode3. Observe the Console Window Expected result: No erro... Read more
Roslyn Analyzer dll files ignore Define Constraints
Reproduction steps:1. Download and open the attached "New Unity Project something.zip" project2. Observe the console window Expected... Read more
"Failed to resolve type 'System.Int32'" error is thrown when AssemblyUp...
How to reproduce:1. Open the attached project "NormcoreAssemblyUpgrade.zip"2. Navigate to Assets folder and right click "MeshMateria... Read more
Visual Studio Editor and Burst errors in the Console when project name c...
Reproduction steps:1. Create a new project with the apostrophe in the name for example "King's land"2. Open the project3. Install th... Read more
Managed memory created for allocations in a scripting thread sticks arou...
Reproduction steps:1. Open the attached "Project_1378218_2019.zip" project2. Open Memory Profiler (Window > Analysis > Memory ... Read more
[M1] Crash with * Assertion at handle.c:446, condition `m_class_is_value...
Reproduction steps:1. Open the user's attached project and scene "Main Menu"2. Enter play mode3. Press the "Multiplayer Arena" butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS