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Fixed in 2022.1.X

Fixed in 2021.2.X



Found in

Issue ID




Server build on OSX crashes when it can't find libmono-native.dylib



Discovered via case 1376434

Same repro steps as the case above but copied below for simplicity:
How to reproduce:
1. Open the user attached project ( -- will need to get this from the referenced case as I was not able to attach the zip due to attach size limits
2. Modify script to contain the following so the PAL layer gets used
void Start()
//Console.ForegroundColor = ConsoleColor.Red;

var exists = Directory.Exists("/tmp/ItDoesNotMatterIfItIsThereOrNot") ? "does" : "does not";
Console.WriteLine($"The directory {exists} exist.");
2. Press Ctrl+Shift+B to open the "Build Settings" window
3. Make sure "Server Build" is enabled and build the project
4. Open the terminal
5. Navigate to the build directory and run the build from the terminal

Expected result: the build runs
Actual result: the build crashes when it cannot find libmono-native.dylib

Reproducible with: 2021.1.28f1, 2021.2.2f1, 2022.1.0a13

1. Reproducible on OSX and probably Linux
2. Not reproducible on Windows 10 (doesn't have a libmono-native to reference)

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b1

  2. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.8f1

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