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3
votes
Fixed

Using stackalloc causes a hard crash with stack buffer overflow exceptio...

Mono

-

Jul 30, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more

0
votes
Won't Fix

Exceptions are thrown when using System.Net.NetworkInformation.Ping on W...

Mono

-

Jun 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1166149-_TestPing.zip")2. Open the repro scene ("SampleScene")3. Enter the Play... Read more

0
votes
Fixed

IPGlobalProperties.GetActiveTcpConnections() return different port numbe...

Mono

-

Jun 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1165578-PortTest.zip")2. Open the repro scene ("SampleScene")3. Enter the Play ... Read more

0
votes
Won't Fix

Removing the last object from a MulticastDelegate throws an InvalidOpera...

Mono

-

Jul 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "DelegateRemoveException.zip" project2. Open "SampleScene" and enter Play mode Expected result... Read more

0
votes
Fixed

Unity leaks memory when adding/removing breakpoints while debugging with...

Mono

-

Jul 16, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more

0
votes
Fixed

Editor window is black when TimeZoneKeyName is invalid

Mono

-

Jul 15, 2019

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Version/s: 2017.4.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open Registry Editor2. Navigate to HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\TimeZoneInformation3. Chang... Read more

0
votes
Fixed

Crash on mono_add_process_object when exiting out of Play mode

Mono

-

Dec 10, 2019

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Version/s: 2019.2.15f1

Steps to reproduce:1. Open the project attached by the user ("BugReproSlim.zip")2. Open Scene "nothing"3. Enter Play mode4. Exit Pla... Read more

0
votes
By Design

Struct with marshalled byte/char array fails to be properly cloned by a ...

Mono

-

Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.3.2f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (string_marshall_test) in OSX2. Open the 'default' scene3. Enter Play Mode Expected ... Read more

0
votes
Won't Fix

Unity Editor crashes when copy byte array from NativeArray

Mono

-

Aug 01, 2019

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Version/s: 2018.3.0b12, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download attached project2. Open "Test" scene3. Enter play mode4. Open Profilier Actual results: Editor crashe... Read more

0
votes
Won't Fix

Editor freezes when executing String.EndsWith() method if the String con...

Mono

-

Aug 01, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user's originally attached project 'LocCrashTest'2. Open 'test' Scene3. Enter Play mode-- observe the freez... Read more

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