Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.2f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1183836
Regression
No
Struct with marshalled byte/char array fails to be properly cloned by a linq query
How to reproduce:
1. Open user-submitted project (string_marshall_test) in OSX
2. Open the 'default' scene
3. Enter Play Mode
Expected result: device data is printed in the Console window without any errors
Actual result: device data fails to be cloned by the linq query and throws an ArgumentNullException
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The test case was behaving as expected.