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Steps to reproduce: 1. Open any project 2. Open any script or create a new one 3. Make changes in the script 4. Press play while it... Read more
To reproduce: 1. Build Angry bots x64 standalone on OSX 10.9 2. Put a breakpoint in FreeMovementMotor line 18 3. Pin some variables ... Read more
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
To reproduce: 1. Extract the attached project; 2. In the Certificate Folder are the certificates needed for the TLS encryption. Cop... Read more
UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more
iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.m... Read more
To Reproduce: 1. Download and open the project: TestNullable_U3.zip 2. This line fails: int? a = (int?)ManageFriendInviteAction.Act... Read more
C# Switch statements involving strings seems to be *very slow* in attached projects two gameobject one running if's in update the ot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- [PackMan] Extension in bottom bar disappears when using operations between UI generation and packman extension callbacks
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`