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12
votes
Fixed

Changes to scripts cause infinite compilation times after playing a scene

Mono

-

Apr 11, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1. Open any project 2. Open any script or create a new one 3. Make changes in the script 4. Press play while it... Read more

225
votes
Fixed

Stepping out while debugging causes the standalone player to freeze

Mono

-

Nov 06, 2013

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Version/s: 4.3.0f2

To reproduce: 1. Build Angry bots x64 standalone on OSX 10.9 2. Put a breakpoint in FreeMovementMotor line 18 3. Pin some variables ... Read more

16
votes
By Design

4.5 version pdb2mdb.exe missing few dlls

Mono

-

Feb 14, 2015

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Version/s: 5.0.0f1

There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more

21
votes
Fixed

[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...

Mono

-

Jan 23, 2014

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Version/s: 4.3.1f1

Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more

11
votes
Fixed

Unity does not allow to use TLS version higher than 1.0

Mono

-

May 04, 2017

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Version/s: 2017.1.0b3

To reproduce: 1. Extract the attached project; 2. In the Certificate Folder are the certificates needed for the TLS encryption. Cop... Read more

12
votes
Postponed

UnityEngine.Networking.Types.NetworkID compiler warning

Mono

-

Jul 13, 2015

-

Version/s:

UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more

0
votes
Fixed

Error is not generated if you use the index of the component instead of ...

Mono

-

Nov 07, 2009

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Version/s: 1.5.1b1

iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.m... Read more

0
votes
Won't Fix

Internal compiler error when using enum cast as nullable

Mono

-

Sep 03, 2010

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Version/s: 3.0.0b7

To Reproduce: 1. Download and open the project: TestNullable_U3.zip 2. This line fails: int? a = (int?)ManageFriendInviteAction.Act... Read more

0
votes
Fixed
0
votes
Won't Fix

C# Switch statements with string are way slower then if's

Mono

-

Nov 19, 2010

-

Version/s:

C# Switch statements involving strings seems to be *very slow* in attached projects two gameobject one running if's in update the ot... Read more

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