Search Issue Tracker

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

-

Jan 22, 2016

-

Version/s: 5.3.1p3

1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more

0
votes
By Design

[entreprise support][iOS][Android] Standard shader turns to all white on...

Mobile Rendering

-

Feb 03, 2016

-

Version/s: 5.3.1f1

Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more

0
votes
Fixed

[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...

Mobile Rendering

-

Mar 09, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more

0
votes
By Design

Poor graphic quality on meshes on mobile platforms both editor and device

Mobile Rendering

-

Mar 09, 2016

-

Version/s: 5.3.3p2

Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more

0
votes
By Design

RGBAFloat textures are black on specific Android devices

Mobile Rendering

-

Mar 17, 2016

-

Version/s: 5.3.3f1

Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that with RGBAFloat the texture is all... Read more

0
votes
Not Reproducible

Tonemapping has no effect on Android

Mobile Rendering

-

Nov 29, 2016

-

Version/s: 5.5.0f3

I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on w... Read more

0
votes
Fixed

[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...

Mobile Rendering

-

Apr 15, 2016

-

Version/s: 5.3.4f1

Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more

0
votes
Not Reproducible

GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more

4
votes
Duplicate

Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more

0
votes
Fixed

[Mobile] Reflection Probes on mobile devices are reflecting distorted

Mobile Rendering

-

Apr 09, 2016

-

Version/s: 5.4.0b13

To reproduce: 1) Open attached project and TEST.unity 2) Play in editor, notice the straight reflection of the red columns 3) Build ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.