Search Issue Tracker

1
votes
Fixed

Android Builds Don't Include Tangents for Sprites

Mobile Rendering

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Jun 29, 2014

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Version/s: 4.5.1f3

Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more

3
votes
Not Reproducible

Some of the transparent shaded surfaces are completely black on device

Mobile Rendering

-

Jun 27, 2014

-

Version/s: 4.5.1p3

Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more

0
votes
Not Reproducible

GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more

0
votes
Fixed

Screen goes black on Samsung S6 when AA is enabled

Mobile Rendering

-

Sep 11, 2015

-

Version/s:

Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more

0
votes
Won't Fix

[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2

Mobile Rendering

-

May 23, 2017

-

Version/s: 2017.1.0b2

Steps to reproduce:1. Download "ShaderMatrix.zip"2. Open the project and build it to iOS3. Deploy to iPhone 54. Click "Matrix Shader... Read more

0
votes
Fixed

Lacking vertex attributes causes a crash on multithreaded rendering

Mobile Rendering

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May 27, 2015

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Version/s: 5.1.0f2

Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more

0
votes
Fixed

Changing the quality setting in Awake fails to enable the AA on Android

Mobile Rendering

-

Oct 13, 2014

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Version/s: 4.5.3f3

Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more

0
votes
Fixed

[Android] Visual artifacts under specific lighting conditions on specifi...

Mobile Rendering

-

Dec 15, 2014

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Version/s: 5.0.0b17

Steps to reproduce:1. Download attached project2. Deploy it to Android device3. Observe black spot on objects Read more

1
votes
By Design

Rendering issues on Tegra 3 devices using custom shader

Mobile Rendering

-

Jan 07, 2015

-

Version/s: 5.0.0b18

Some custom shaders are rendered incorrectly on tegra 3 devices. Read more

0
votes
Fixed

[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...

Mobile Rendering

-

May 16, 2016

-

Version/s: 5.3.4p5

Reproduction steps:1. Open the attached project2. Open and play "Main" scene3. Notice that the left squares' color is rendered corre... Read more

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