Search Issue Tracker

1
votes
Fixed

Metal crashes in multithreaded mode when changing resolution.

Mobile Rendering

-

May 19, 2016

-

Version/s:

Metal throws assert if you change resolution from script using Screen.SetResolution(400, 300, false, 0);. This happens both on iOS a... Read more

2
votes
Fixed

[2D] Default-Sprite shader source does not work with ETC + Alpha split o...

Mobile Rendering

-

May 11, 2016

-

Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that the right image isn't rendered co... Read more

0
votes
Won't Fix

Colors are rendered incorrectly on Samsung Galaxy Tab S

Mobile Rendering

-

May 11, 2016

-

Version/s: 5.3.4p4

Reproduction steps: 1. Open the attached project 2. Open and play "BA_woodland_summer_MQ" scene 3. Notice that colors are rendered c... Read more

0
votes
Fixed

[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...

Mobile Rendering

-

Apr 15, 2016

-

Version/s: 5.3.4f1

Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more

0
votes
Won't Fix

[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...

Mobile Rendering

-

Oct 03, 2015

-

Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip) 2. Make sure iOS graphics API is set to OpenGLES3 (should be ... Read more

0
votes
Fixed

[Mobile] Reflection Probes on mobile devices are reflecting distorted

Mobile Rendering

-

Apr 09, 2016

-

Version/s: 5.4.0b13

To reproduce: 1) Open attached project and TEST.unity 2) Play in editor, notice the straight reflection of the red columns 3) Build ... Read more

4
votes
Duplicate

Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more

0
votes
Not Reproducible

GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more

0
votes
Fixed

[iOS][GLES2] Changing screen resolution to non-native resolution at runt...

Mobile Rendering

-

Apr 08, 2016

-

Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Build for iOS with OpenGLES2 graphics API (should be set by default) 3. Build the g... Read more

0
votes
Fixed

[GLES 3.0] Render textures are invisible or glitched when Multithreaded ...

Mobile Rendering

-

Apr 05, 2016

-

Version/s: 5.3.4p1

Reproduction steps: 1. Open the attached project 2. Play the "Login" scene in Editor. Notice that the flags appears correctly. 3. Bu... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.