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[Android 9] GL_INVALID_OPERATION thrown when texture.ReadPixels is called
Steps to reproduce: 1. Open QA attached project* 2. Build and run on Android 9 device 3. Press 'Take Photo' -- "OPENGL NATIVE PLUG-I... Read more
[Android] Texture being misread in follow up blit on Adreno 630 when bli...
To reproduce: 1. Open user's attached project 2. Build for Android 3. Observe the build on mobile device with Adreno 630 Expected: ... Read more
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
Local fullscreen mode setting on Samsung devices is overriden by editor ...
Reproduction steps: 1. Create a new project or open an existing one 2. Disable "Render outside safe area" setting in Edit -> Project... Read more
Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap
To reproduce: 1. Open user's attach project "CubeMapCrash.zip" 2. Build and run on Android with appropriate Mali GPU Actual result:... Read more
[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...
To reproduce: 1. Open the QA's attached project 2. Build and run on Android device 3. Observe the thin line Expected result: Anti A... Read more
[GLES2] Particles/Standard Surface Shader doesn't render on devices
How to reproduce: 1. Open the attached project 2. Play SampleScene to see how it should look 3. Make sure Graphics API is set to GLE... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL