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2
votes
Fixed

[Android 9] GL_INVALID_OPERATION thrown when texture.ReadPixels is called

Mobile Graphics

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Aug 15, 2018

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Version/s: 2018.2.2f1

Steps to reproduce:1. Open QA attached project*2. Build and run on Android 9 device3. Press 'Take Photo'-- "OPENGL NATIVE PLUG-IN ER... Read more

0
votes
Won't Fix

[Android] Texture being misread in follow up blit on Adreno 630 when bli...

Mobile Graphics

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Aug 15, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open user's attached project2. Build for Android3. Observe the build on mobile device with Adreno 630 Expected: blit... Read more

0
votes
Won't Fix

[Mobile] UI Image disappears when its Width is very large (> 2^30)

Mobile Graphics

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Jan 25, 2021

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Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the project "ImageStrech.zip"2. Build and Run Android Expected result: Image remains visible in the scree... Read more

0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

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Mar 13, 2020

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Version/s: 2020.1.0a23, 2020.2

Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more

0
votes
Won't Fix

[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...

Mobile Graphics

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Aug 26, 2019

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Version/s: 2020.1.0a2

How to reproduce:1. Open the attached project2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player)3. B... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more

0
votes
Fixed

Local fullscreen mode setting on Samsung devices is overriden by editor ...

Mobile Graphics

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Feb 27, 2020

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Version/s: 2018.2.4f1, 2018.4, 2020.2

Reproduction steps:1. Create a new project or open an existing one2. Disable "Render outside safe area" setting in Edit -> Projec... Read more

0
votes
Fixed

Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap

Mobile Graphics

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Oct 27, 2018

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Version/s: 2017.4.10f1

To reproduce:1. Open user's attach project "CubeMapCrash.zip"2. Build and run on Android with appropriate Mali GPU Actual result: bu... Read more

0
votes
By Design

[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...

Mobile Graphics

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Nov 10, 2018

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Version/s: 2017.4.6f1

To reproduce:1. Open the QA's attached project2. Build and run on Android device3. Observe the thin line Expected result: Anti Alias... Read more

0
votes
Fixed

[GLES2] Particles/Standard Surface Shader doesn't render on devices

Mobile Graphics

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Nov 22, 2018

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Version/s: 2019.1.0a9

How to reproduce:1. Open the attached project2. Play SampleScene to see how it should look3. Make sure Graphics API is set to GLES24... Read more