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2
votes
Fixed

[Android 9] GL_INVALID_OPERATION thrown when texture.ReadPixels is called

Mobile Graphics

-

Aug 15, 2018

-

Version/s: 2018.2.2f1

Steps to reproduce: 1. Open QA attached project* 2. Build and run on Android 9 device 3. Press 'Take Photo' -- "OPENGL NATIVE PLUG-I... Read more

0
votes
Won't Fix

[Android] Texture being misread in follow up blit on Adreno 630 when bli...

Mobile Graphics

-

Aug 15, 2018

-

Version/s: 2018.1.0f2

To reproduce: 1. Open user's attached project 2. Build for Android 3. Observe the build on mobile device with Adreno 630 Expected: ... Read more

0
votes
Won't Fix

[Mobile] UI Image disappears when its Width is very large (> 2^30)

Mobile Graphics

-

Jan 25, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more

0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

-

Mar 13, 2020

-

Version/s: 2020.1.0a23, 2020.2

Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more

0
votes
Won't Fix

[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...

Mobile Graphics

-

Aug 26, 2019

-

Version/s: 2020.1.0a2

How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

-

Oct 21, 2019

-

Version/s: 2018.4, 2019.3, 2020.1

To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more

0
votes
Fixed

Local fullscreen mode setting on Samsung devices is overriden by editor ...

Mobile Graphics

-

Feb 27, 2020

-

Version/s: 2018.2.4f1, 2018.4, 2020.2

Reproduction steps: 1. Create a new project or open an existing one 2. Disable "Render outside safe area" setting in Edit -> Project... Read more

0
votes
Fixed

Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap

Mobile Graphics

-

Oct 27, 2018

-

Version/s: 2017.4.10f1

To reproduce: 1. Open user's attach project "CubeMapCrash.zip" 2. Build and run on Android with appropriate Mali GPU Actual result:... Read more

0
votes
By Design

[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...

Mobile Graphics

-

Nov 10, 2018

-

Version/s: 2017.4.6f1

To reproduce: 1. Open the QA's attached project 2. Build and run on Android device 3. Observe the thin line Expected result: Anti A... Read more

0
votes
Fixed

[GLES2] Particles/Standard Surface Shader doesn't render on devices

Mobile Graphics

-

Nov 22, 2018

-

Version/s: 2019.1.0a9

How to reproduce: 1. Open the attached project 2. Play SampleScene to see how it should look 3. Make sure Graphics API is set to GLE... Read more

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