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0
votes
Not Reproducible

[Android] Device crashes when built with OPENGLES2 graphics API

Mobile

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Jul 26, 2018

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Version/s: 2018.3.0a6, 2018.3.0b1

Device crashes when built with OPENGLES2 graphics API on Samsung Galaxy S8 Steps to reproduce: 1. Open attached project 2. Select O... Read more

0
votes
Fixed

[Android] In dev mode the app is drawn on top of the lock screen which b...

Mobile

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Aug 30, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Open QA attached project 2. Set up any lock protection (Pattern, pin, password etc) on the device 3. Deploy the... Read more

2
votes
Fixed

UnityWebRequest.isDone is always false on iOS device after calling reque...

Mobile

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Mar 10, 2018

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Version/s: 2017.3.0a3, 2017.3.1f1

To reproduce: 1. Open users attached project "getassetbundle-crash.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more

0
votes
Fixed

[Android] Gradle build fails if Keystore key alias contains a single/dou...

Mobile

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Sep 11, 2018

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Version/s: 2018.3.0b1

Reproduction steps: 1) Open any project or create a new one 2) Set up keystore. 3) Set up Alias with a name like " !@#$%^&*()_+ты\[с... Read more

0
votes
Fixed

[Android] No sound using bluetooth speakers

Mobile

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Jul 26, 2018

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Version/s: 2018.3.0a6

Steps to reproduce: 1) Download attached project and open in Unity 2) Connect device to machine and pair with bluetooth speaker 3) ... Read more

0
votes
Fixed

[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComput...

Mobile

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Apr 26, 2018

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Version/s: 2018.1.0f1

To reproduce: 1. Create new project with Lightweight RP template 2. Open sample scene 3. Set graphics API to Metal 4. Build and run ... Read more

3
votes
Fixed

[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...

Mobile

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Mar 01, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open user attached project 2. Build and run project to Android Expected result: Spheres are instanced just lik... Read more

1
votes
By Design

[Android] Not all transparent meshes are rendered on Mali GPUs

Mobile

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Aug 23, 2018

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Version/s: 2018.2.5f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that not all transparent meshes are re... Read more

1
votes
Fixed

[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...

Mobile

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Nov 21, 2017

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Version/s: 2017.2.0p2

Steps to reproduce 1. Open attached project 2. If you're building for Android, set the Graphics API to OpenGLES3, if you're buildi... Read more

0
votes
Fixed

[iOS] [Metal] Application crash if Post Process Layer(Script) script com...

Mobile

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Apr 20, 2018

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Version/s: 2018.2.0a9, 2018.2.0b1

Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" and make sure that Post Process Laye... Read more

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