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Fragment shader with usage of any of built-in matrices breaks draw-call ...
To reproduce:1. Open the attached project2. Build and run on Xiaomi Redmi Note 3 Expected result: Both spheres are renderedActual re... Read more
[Android] Development Build crashes on “MemoryProfiler::MemoryProfiler()...
Repro steps:1. Open attached project2. Build and Run on Android Actual: Black screen appears without a splash screen and a crash is ... Read more
[Android] Button cannot be pressed on the right/bottom half of the scree...
Repro steps:1. Open attached project2. Build and Run on Android3. Click the huge button twice to change the resolution4. Rotate phon... Read more
[Android] Project crashes on Xiaomi Mi 4i
[Android] Project crashes on specific Android device Steps to reproduce:1. Open attached project2. Build for Android3. App Crashes E... Read more
[Android] App freezes/hangs instead of fatally crashing with Unhandled C...
Steps to reproduce:1. Open QA attached project2. Build & Run on Android device3. Click the button to crash the application4. Not... Read more
[Android] Razer phone pitches down and glitches out playback from microp...
Steps to reproduce:1. Open attached project2. Go to Edit->Settings->Audio and make sure "DSP Buffer Size" is set to "Good late... Read more
[Android] OpenURL() doesn't open local files on > Android 6 if Target AP...
Steps to reproduce:1. Open QA attached project2. Add a file (preferably an image (included in the project)) to the persistantDataPat... Read more
[Android] Screen.SetResolution() does not set Safe Area to correct values
On Android devices with notches (E.g. Huawei Nova 5T and OnePlus 6T), Screen.safeArea does not return the correct value after settin... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce:1. Open attached project2. Open sample scene3. Build and run to Android or OS platform Actual result: The shader looks ... Read more
[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...
Repro steps:1. Open attached project2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libunity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default