Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b4
Issue ID
1088856
Regression
No
[Android] App freezes/hangs instead of fatally crashing with Unhandled C# exceptions with Utils.ForceCrash()
Steps to reproduce:
1. Open QA attached project
2. Build & Run on Android device
3. Click the button to crash the application
4. Notice that the application freezes instead of crashing
Expected result: Game should fatally crash
Actual result: Game freezes
Reproduced in: 2019.1.0a4, 2018.3.0b4, 2018.3.0b1
Tested and reproduced devices with Mono and IL2CPP builds:
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00051, Xiaomi MI MAX (MI MAX), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00153, Google Pixel XL (Pixel XL), Android 8.0.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Does not reproduce testing on: Windows player
-
Resolution Note:
Issue is a duplicate of another issue which is now fixed and being backported to previously released Unity versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
This is a duplicate of issue #1142726