Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b4
Issue ID
1088856
Regression
No
[Android] App freezes/hangs instead of fatally crashing with Unhandled C# exceptions with Utils.ForceCrash()
Steps to reproduce:
1. Open QA attached project
2. Build & Run on Android device
3. Click the button to crash the application
4. Notice that the application freezes instead of crashing
Expected result: Game should fatally crash
Actual result: Game freezes
Reproduced in: 2019.1.0a4, 2018.3.0b4, 2018.3.0b1
Tested and reproduced devices with Mono and IL2CPP builds:
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00051, Xiaomi MI MAX (MI MAX), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00153, Google Pixel XL (Pixel XL), Android 8.0.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Does not reproduce testing on: Windows player
-
Resolution Note:
Issue is a duplicate of another issue which is now fixed and being backported to previously released Unity versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #1142726