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Steps to reproduce: 1. Open attached project 2. Go to Edit->Settings->Audio and make sure "DSP Buffer Size" is set to "Good latency"... Read more
Steps to reproduce: 1. Open QA attached project 2. Add a file (preferably an image (included in the project)) to the persistantDataP... Read more
Steps for 1089831: 1. Open user's attached project ("XCodeBuild_CameraCapture_MissingLine.zip") 2. Build and Run for iOS Result: i... Read more
How to reproduce: 1. Connect a device which doesn't recognise your machine (or in Developer Options select revoke USB debugging aut... Read more
How to reproduce: 1. Open attached "PostProcessingMaster" project 2. Deploy and run on Android device Expected result - Cube is ren... Read more
Steps to reproduce: 1. Open user attached project and build it with development build unchecked 2. Open Android Studio 3. Go to Buil... Read more
The testing I did was on Android. Paulius is seeing a similar increase on iOS. For repro: I used an ES project and built Il2cpp An... Read more
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Click the huge button twice to change the resolution 4. Rotate ... Read more
Repro steps: 1. Open attached project 2. Make sure that Android Player Settings -> Default Orientation is set to "Auto Rotation" 3. ... Read more
Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device 3. Set the app resolution to 1280x720 or 640x4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [OSX][Settings] When using only the new ISX as Input Handling, mouse position and scroll are still detected by the old system.
- [Scripting] Input Action fails to re-enable after disabled.
- [MacOS] "Bloom" does not work in Standalone Build
- Mesh.CombineMeshes result has different normals if the original mesh has tweaked normals and scale
- [Hub] In licence error screen https://unity3d.com/unity/err/license redirects to not found website