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[Android] Shaders failed to compile spam to logcat
Reproduction steps: 1. Open the attached project using non-development build (or any with shaders which fail to compile) 2. Deploy t... Read more
[Android] Gradle build system fails build because it requires older 6.0 ...
How to reproduce: 1. Make sure that Android SDK 6.0 is deleted 2. Open the attached project (it is empty) 3. Set build system to Gr... Read more
[Android] Identification and Configuration settings disappear after Bund...
Reproduction gif: 1. Create new project using 5.6a5 2. Open Other Settings and see that Android settings are in place 3. Build apk w... Read more
[iOS] Crash in application:openURL:sourceApplication:annotation due to m...
App crashes in application:openURL:sourceApplication:annotation when returning from login with Facebook SDK. This occurs due to miss... Read more
Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWe...
Steps to reproduce: 1. Open the project 2. Build to iOS 3. Open the app on iPhone (make sure there's a working internet connection) ... Read more
[iOS] RenderTexture applied to camera becomes black with objects using G...
When using RenderTexture on camera and there are scene objects using GrabPass shader, the RenderTexture becomes black. Even with AA ... Read more
[iOS] On some devices Opaque Geometry draw calls are slower when Particl...
Reproduction Steps: 1. Open project 2. Build to iOS 3. Open Xcode 8+ 4. Set GPU Frame Capture to Metal 5. Build app 6. Attach Debugg... Read more
[UWP][IL2CPP] Projects built with IL2CPP fail to build and deploy in VS ...
Steps to reproduce: 1. Create a new Unity project 2. Build WSA player with Universal 10 SDK, Target: Mobile using IL2CPP scripting b... Read more
[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...
Reproduction Steps: 1. Open User's project 2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from... Read more
[Android] Input.touchCount returns 2 or less when more than 3 fingers t...
How to reproduce: 1. Create a new project and import the attached package to it 2. Build the project on Android 3. Put three fingers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)