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[Android] Build Settings window goes black when SDK/build-tools director...
How to reproduce:1. Create a new project2. Go to Preferences -> External Tools and check SDK directory3. Open SDK/build-tools dir... Read more
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps:1. Download and open the attached "My Project" project2. Build and deploy the project to iOS3. Observe the Consol... Read more
Android build crashes when using Proguard or Gradle (Experimental) in th...
To reproduce: 1. Open the project, attached by the user (BustedAndroidBuild.zip)2. In the Player Settings -> Other Settings Minif... Read more
[Android] Cannot enter any punctuation symbols into Input Field except t...
To reproduce: 1. Open the project, attached by the user (AndroidKeyboardTest.zip)2. Build and Run the project on the device3. Touch ... Read more
[iOS][Metal] Render Texture causes a crash on iOS 8 devices
How to reproduce:1. Open the attached project2. Build and run RenderTexture scene on iOS 8 deviceResult: crash Note: when Render Tex... Read more
[Android] Particle System with GPU Instancing enabled doesn't render cor...
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab2. Build and run "29_GPU_Instancing" scene on d... Read more
[Android] One gets popup about "outdated Android SDK" when both 28.0.1 a...
How to reproduce:1. Create a new project2. Switch to Android player3. Build Android projectResult: While building you get "Android S... Read more
[Android] Development build with signed keystore fails building because ...
How to reproduce:1. Open the attached project (or create a new one)2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Unit... Read more
[iOS] 'Prepare IOS For Recording' forwards background sound through the ...
Reproduction steps:1. Create a new project.2. Go to Build Settings and switch platform to iOS.3. Go to Player Settings and toggle on... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene" and make sure that Post Process Layer(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS