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0
votes
Fixed

[iOS] Input System fails to detect gamepad unless application is refocus...

Mobile

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Sep 18, 2019

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Version/s: 2019.1, 2019.2.5f1, 2020.1

Reproduction steps: 1. Open the attached "1185124.zip (38.8 KB)" project. 2. Go to Build Settings and Switch Platform to iOS. 3. Go ... Read more

0
votes
Duplicate

[Android] ARM64 architecture takes longer to execute StackTrace API than...

Mobile

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Aug 19, 2019

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Version/s: 2017.4, 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3, 2020.1.0a1

Reproduction steps: 1. Open "1177601" project 2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP" 3. "Player ... Read more

0
votes
Fixed

[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...

Mobile

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May 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached iPhoneX_UIEventIssue.zip 2. Go to Project window-> Scenes 3. Open the "Sample Scene" scene 4... Read more

0
votes
By Design

[Android] Preserve Framebuffer Alpha overwrittes Android theme

Mobile

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Apr 24, 2019

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Version/s: 2017.4.26f1, 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open user attached project 2. Export the project open on Android Studio and inspect the AndroidManifest.xml f... Read more

1
votes
Won't Fix

[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despit...

Mobile

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Apr 23, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder. 2. Install comp... Read more

0
votes
Fixed

Wrong AndroidManifest.xml file is generated after building to Android

Mobile

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Nov 14, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b10, 2020.1

How to reproduce: 1. Open the attached "Repro1198652.zip" Project 2. Make sure Vulkan API is in the list of Player > Graphics settin... Read more

0
votes
Fixed

[Mobile] Shader created from normals in Shader Graph looks pixelated whe...

Mobile

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Aug 27, 2019

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Version/s: 2019.2.0f1

To reproduce: 1. Open attached project 2. Open sample scene 3. Build and run to Android or OS platform Actual result: The shader l... Read more

1
votes
Fixed

[Android] "Input.compensateSensors = true" does not work in Android Port...

Mobile

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Sep 22, 2019

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Version/s: 2019.2, 2019.3.0b4

To reproduce: 1. Open attached project 2. Build and run to android device 3. Make phone portrait and tilt the phone up and down Act... Read more

0
votes
Won't Fix

[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...

Mobile

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May 15, 2019

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Version/s: 2018.4, 2019.1, 2019.1.0f2, 2019.2, 2019.3

Repro steps: 1. Open attached project 2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively 3. Press t... Read more

0
votes
By Design

[Android] Static objects do not get destroyed when loading an applicatio...

Mobile

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Nov 13, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b8, 2020.1

To reproduce: 1. Open the QA's attached project "staticRemainRepro" 2. Build and Run on Android with Development Build selected 3. ... Read more

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