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[iOS] Input System fails to detect gamepad unless application is refocus...
Reproduction steps: 1. Open the attached "1185124.zip (38.8 KB)" project. 2. Go to Build Settings and Switch Platform to iOS. 3. Go ... Read more
[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps: 1. Open "1177601" project 2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP" 3. "Player ... Read more
[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...
How to reproduce: 1. Open the attached iPhoneX_UIEventIssue.zip 2. Go to Project window-> Scenes 3. Open the "Sample Scene" scene 4... Read more
[Android] Preserve Framebuffer Alpha overwrittes Android theme
Steps to reproduce: 1. Open user attached project 2. Export the project open on Android Studio and inspect the AndroidManifest.xml f... Read more
[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despit...
Steps to reproduce: 1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder. 2. Install comp... Read more
Wrong AndroidManifest.xml file is generated after building to Android
How to reproduce: 1. Open the attached "Repro1198652.zip" Project 2. Make sure Vulkan API is in the list of Player > Graphics settin... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce: 1. Open attached project 2. Open sample scene 3. Build and run to Android or OS platform Actual result: The shader l... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce: 1. Open attached project 2. Build and run to android device 3. Make phone portrait and tilt the phone up and down Act... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps: 1. Open attached project 2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively 3. Press t... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce: 1. Open the QA's attached project "staticRemainRepro" 2. Build and Run on Android with Development Build selected 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects