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Won't Fix
Votes
0
Found in
2018.4
2019.1
2019.1.0f2
2019.2
2019.3
Issue ID
1154569
Regression
No
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time correctly
Repro steps:
1. Open attached project
2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively
3. Press the start "Start Perf Capture" the application will start capturing and showing in graphs the data from the metrics
4. Observe the CPU time graph
Actual: The graph reports results that weirdly differ from the first two graphs
Reproducible with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Tested and reproduced on these devices:
VLNQA00149, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00263, Google Pixel 3 (Pixel 3), Android 9, CPU: Snapdragon 845, GPU: Adreno (TM) 630
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00009, Samsung Galaxy Note8 (SM-N950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
iPhone XR iOS 12.0
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Resolution Note (2019.3.X):
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.