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27
votes
Not Reproducible

[Metal] Performance degradation on iOS devices

Metal

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Open the GraphicsPerf project with Unity 2018.2; 2. Change Graphics API to Metal; 3. Build and run DynamicVBO, Lig... Read more

17
votes
Active

[MacOS][Metal] "Instanced Indirect" has drastically worse performance th...

Metal

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May 12, 2019

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Version/s: 2018.3, 2018.3.11f1, 2019.1

Reproduction steps: 1. Create a New Project 2. Import "Vegetation Studio Pro" from the Asset Store 3. Install "Entities" and "Post-... Read more

0
votes
Fixed

Metal frame time is higher than OpenGLES3 on iOS devices

Metal

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Open GraphicsPerf project; 2. Change platform to iOS; 3. Change Graphics API to Metal; 4. Build and run DynamicVB... Read more

0
votes
Fixed

[Editor|Metal] Windows become red when resizing or going in and out of O...

Metal

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Jul 31, 2018

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Version/s: 2018.3.0a6

When running Metal editor on OSX, resizing windwos or activating and deactivating the OSX Fullscreen mode can cause windows to be cr... Read more

0
votes
Won't Fix

[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...

Metal

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Jul 23, 2018

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Version/s: 2017.4.1f1

- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproductio... Read more

0
votes
Duplicate

[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...

Metal

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Aug 08, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1) Open any project. 2) Open PlayerSettings. 3) Drag Unity to an external display. 4) Untick "Auto Graphics API ... Read more

0
votes
Fixed

[Metal] Edge-Length Tessellation throws compilation error when using ver...

Metal

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Jul 31, 2018

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Version/s: 2018.2.1f1

Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more

0
votes
By Design

[iOS] [Metal] RenderTexture produce colored mosaic instead of expected t...

Metal

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Aug 10, 2018

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Version/s: 2018.2.2f1

Reproduction steps: 1. Open the attached project. 2. Play the 'SampleScene' in the Editor to see the Expected behavior. 3. Build and... Read more

0
votes
Duplicate

[Mac] Build using Metal API throws error and doesn't work with multiple ...

Metal

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May 14, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Open user-submitted project "Stop Motion Station.zip" 2. Go to Player Settings and make sure that Metal is se... Read more

0
votes
Fixed

[macOS]Selecting a GameObject that uses a Standard shader produces a Met...

Metal

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Sep 21, 2018

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Version/s: 2018.3.0b4, 2019.1.0a2

How to reproduce: 1. Create a new Unity project 2. Create any GameObject that uses a Standard Shader (a Cube, for example) 3. Check ... Read more

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