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[Metal] Pixelating shader is only working from a specific angle
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Observe the Game window Expected result: The shade... Read more
Alpha Material on Sprite Component is a lot brighter on different iOS de...
How to reproduce:1. Open project "urp-10_7-shader-issue 2.zip"2. Go to the Build setting and add the "SampleScene" to the Scene in B... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce:1. Open project "UIParticlesBug.zip"2. Go to the Build Settings and build for the iOS3. Deploy the app to the devic... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps:1. Open the user's attached project2. Observe the Game View window Expected result: Game view window is the defau... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps:1. Download and open the attached "TestNiuqu.zip" project2. Go to "Project Settings" > "Player" > "Other Se... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce:1. Open the attached project ("StencilBug.zip")2. Open "SampleScene"3. Observe GameView Expected result: White re... Read more
Flickering Handles on Metal
Please read the description of this bug: https://jira.unity3d.com/browse/PBLD-18 After investigation, the flickering of the handle o... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps:1. Open users attached project2. Enter the Play Mode3. Press the Stats button in the Game View window4. Drag the ... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS