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0
votes
By Design

[macOS][Windows] Repaint events take a very long time when opening the I...

Metal

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Jun 15, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.10f1, 2021.2

How to reproduce:1. Open the attached project's Scene labeled "OpenMe.Heavy"2. Move the mouse around3. Click on the "Main Camera" to... Read more

0
votes
Fixed

[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...

Metal

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Aug 28, 2019

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Version/s: 2019.2.0b1, 2019.3.0a10

Steps:1. Open attached project2. Open 501_DefaultFormat_WIP scene3. Hit play> console prints error: Unsupported GraphicsFormat(14... Read more

0
votes
Duplicate

[Mac] Build using Metal API throws error and doesn't work with multiple ...

Metal

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May 14, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open user-submitted project "Stop Motion Station.zip"2. Go to Player Settings and make sure that Metal is set ... Read more

1
votes
Third Party Issue

[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...

Metal

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Mar 15, 2021

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Version/s: 2019.4, 2019.4.22f1

Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more

6
votes
Fixed

[iOS] MicroSplat terrain texture cannot be loaded due to "async texture ...

Metal

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Jul 17, 2021

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Version/s: 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

Steps to reproduce:1. Open the attached project ("1351248.zip")2. Import MicroSplat from the asset store (https://assetstore.unity.c... Read more

0
votes
Won't Fix

[iOS] The view is not stable when using WebCamTexture in iOS 15

Metal

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May 24, 2022

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Version/s: 2022.3.1f1

How to reproduce:1. Open the project2. Go to the Build Settings (File>Build Settings)3. Select iOS and build4. Open Xcode project... Read more

0
votes
Duplicate

[Metal] Crash on Initialize() in BuffersMetal with larger texture size

Metal

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Jan 03, 2020

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Version/s: 2019.2, 2019.2.9f1

How to reproduce:1. Open the attached project on Unity 2019.22. Change the active platform to iOS3. Replace IMAGE_NAME and its meta ... Read more

0
votes
Fixed

Shader is rendered wrongly in magenta or light blue color without any er...

Metal

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Mar 22, 2019

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Version/s: 2018.3.0a6, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project uploaded by QA "MetalTessShaderError.zip"2. Open sample scene3. Observe the scene and ... Read more

0
votes
Won't Fix

[Metal] [iOS] GPU Execution of the command buffer was aborted due to an ...

Metal

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Nov 17, 2020

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Version/s: 2020.1, 2020.1.12f1

Reproduction steps:1. Open the project from the drive (info for access in edits ctrl+f "access" (size is above 20GB extracted))If th... Read more

0
votes
Won't Fix

[iOS] Xcode and FrameTimingManager GPU Frame Time do not match

Metal

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Jun 17, 2020

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Version/s: 2019.3, 2020.1.0b12, 2020.2

How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more