Search Issue Tracker
Won't Fix
Votes
11
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b5
2023.1.0a6
Issue ID
UUM-11987
Regression
No
[iOS] Freeze when compiling shaders
How to reproduce:
1. Download and open the attached "AUPFreeze2.zip" project
2. Build and deploy the project to iOS
3. Observe the freeze
Reproduced with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6
Could not test with: 2019.4 (Project breaks when downgrading, console errors)
Reproduced with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)
Not reproducible with: Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Xiaomi - (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
Samsung - (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Note: Stacktrace located in the attached "ios freeze.txt" file
Note: Inconsistent repro (sometimes takes up to 2 hours to reproduce)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
There are no fixes planned for this Bug