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GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce:1. Open the attached project "Testdawn.zip"2. Go to the Build Settings (FIle>Build Settings)3. Select iOS and bu... Read more
White borders appear around a texture when Post Processing is unchecked ...
How to reproduce:1. Open project "bug1.zip"2. In the Hierarchy window select "Main Camera" and look if the "Post Processing" is unch... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Ente... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps:1. Create a new project2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > ... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project2. Hierarchy > 3D> Cube3. Drag the cube to Project window to make a Prefab4. Double... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more
Crash on an out of memory error when running Play Mode on Metal MacOS
How to reproduce:1. Open the user's attached project from "Aurelia.zip"2. Enter Play Mode Reproducible with: 2019.4.31f1, 2020.3.20f... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps:1. Open the user's attached project2. Build the project for iOS Expected result: Build is completedActual result:... Read more
Unity does not use dedicated graphics card when graphics API is set to M...
Reproduction steps:1. Open the attached project "Karting.zip"2. Open the "Karting/Scenes/MainScene" Scene3. Open "Unity > Prefere... Read more
[M1] Texture with "Compressed ASTC" format using "Fast" Compressor Quali...
How to reproduce:1. Open project "Compression.zip"2. Choose iOS as Build Target3. In the Project window select "R" Texture4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS