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[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce: 1. Open the attached project ("StencilBug.zip") 2. Open "SampleScene" 3. Observe GameView Expected result: Whit... Read more
[iOS][Metal][Airplay] Airplay display starts stuttering when an App is d...
Reproduction steps: 1. Open the attached project "Flickering_unity_project 2020.2.3" and load "SampleScene" 2. Connect the iOS devic... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce: 1. Download and open the project "Red Borders.zip" 2. Open Build Settings (File > Build Settings) 3. Make sure "... Read more
[iOS] The result of Shader ceil differs between devices
Reproduction steps: 1. Download and open the attached "Issue2021" project 2. Deploy and build the project to iOS 3. Observe the devi... Read more
[Mac][Metal] Red edges appear when dragging a resizable Player Window
How to reproduce: 1. Open the attached project 2. Build the project (File->Build And Run) 3. Try resizing the built Player Window by... Read more
[macOS Catalina][Metal] Prefab edit Scene view appears pixelated
How to reproduce: 1. Open the attached project 2. Open the Prefab gameObject in the Prefabs folder 3. Select the Prefab gameObject i... Read more
[macOS] Framerate is not stable
Reproduction steps: 1. Create a new Unity project 2. Enter Play Mode 3. Open Profiler 4. Observe the Profiler Expected result: No l... Read more
[macOS] Unexpected Color data is stored when using "#pragma only_rendere...
How to reproduce: 1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Pr... Read more
[Metal][iOS] 'Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED' err...
How to reproduce: 1. Open the attached 'TestProj2019.zip' project 2. Build for iOS 3. Open the Xcode project and deploy it to an iOS... Read more
[Metal][iOS] Shader compilation fails when running built project
Reproduction steps: 1. Open attached Project "metalshader.zip" 2. Build and Deploy the app to a device 3. Observe the Xcode console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Hold On" dialog box persists when entering the Play Mode
- Files with custom extensions are not filtered when using ”EditorUtility.OpenFilePanelWithFilters”
- [URP] Warnings "CommandBuffer: temporary render texture not found while executing" is constantly logged when any of the Lighting Debug Views are active in the Rendering Debugger
- [Linux][UI Toolkit] ScrollView swaps VisualElements when scrolling
- [Android] The Player crashes on "il2cpp::vm::Object::AllocatePtrFree"