Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4.1f1
2021.1
Issue ID
1288056
Regression
No
[macOS] Unexpected Color data is stored when using "#pragma only_renderers framebufferfetch" in Shader
How to reproduce:
1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Preview the "Image (1)" GameObject
4. In the Project Window, open the "fbfetch" Shader
5. Inspect the Shader's code
6. In the Inspector, click "Compile and show code"
7. Inspect the generated code
Expected result: lastFragData color is stored
Actual result: First colorType member in v2f struct is stored
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Buttons in the Overlay Menu in the Scene View are all gray even if they're activated when Game View is maximized and minimized
- NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a8