Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4.1f1
2021.1
Issue ID
1288056
Regression
No
[macOS] Unexpected Color data is stored when using "#pragma only_renderers framebufferfetch" in Shader
How to reproduce:
1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Preview the "Image (1)" GameObject
4. In the Project Window, open the "fbfetch" Shader
5. Inspect the Shader's code
6. In the Inspector, click "Compile and show code"
7. Inspect the generated code
Expected result: lastFragData color is stored
Actual result: First colorType member in v2f struct is stored
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
- Camera Background Solid Color does not Render
- Raytracing renders artefacts and performance drops when switching Volumes at runtime
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a8