Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4.1f1
2021.1
Issue ID
1288056
Regression
No
[macOS] Unexpected Color data is stored when using "#pragma only_renderers framebufferfetch" in Shader
How to reproduce:
1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Preview the "Image (1)" GameObject
4. In the Project Window, open the "fbfetch" Shader
5. Inspect the Shader's code
6. In the Inspector, click "Compile and show code"
7. Inspect the generated code
Expected result: lastFragData color is stored
Actual result: First colorType member in v2f struct is stored
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a8