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Fixed in 2022.1.X

Votes

0

Found in

2018.4

2019.4.1f1

2021.1

Issue ID

1288056

Regression

No

[macOS] Unexpected Color data is stored when using "#pragma only_renderers framebufferfetch" in Shader

Metal

-

How to reproduce:
1. Open the attached project's "case_1288056-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Preview the "Image (1)" GameObject
4. In the Project Window, open the "fbfetch" Shader
5. Inspect the Shader's code
6. In the Inspector, click "Compile and show code"
7. Inspect the generated code

Expected result: lastFragData color is stored
Actual result: First colorType member in v2f struct is stored

Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a8

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