Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4
2020.1.17f1
2020.2
2021.1
2021.2
Issue ID
1298578
Regression
No
[Mac][Metal] Red edges appear when dragging a resizable Player Window
How to reproduce:
1. Open the attached project
2. Build the project (File->Build And Run)
3. Try resizing the built Player Window by dragging on the edge
Expected result: Window is resized normally
Actual result: Red edges appear when dragging
Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7
Frame blit will now skip if the actual rendered space does not equal the drawable (which might occur while rapidly resizing) - this avoids red borders in Metal windows, and will instead briefly stretch the current contents of the window before updating.