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GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce: 1. Open the attached project "Testdawn.zip" 2. Go to the Build Settings (FIle>Build Settings) 3. Select iOS and bu... Read more
White borders appear around a texture when Post Processing is unchecked ...
How to reproduce: 1. Open project "bug1.zip" 2. In the Hierarchy window select "Main Camera" and look if the "Post Processing" is un... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps: 1. Create a new project 2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > Auto... Read more
[Apple silicon][M1] Game view FPS is very low when the view is moved to ...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro: 1) Connect an ex... Read more
[Metal] Performance degradation on iOS devices
To reproduce: 1. Open the GraphicsPerf project with Unity 2018.2; 2. Change Graphics API to Metal; 3. Build and run DynamicVBO, Lig... Read more
[MacOS][Metal] "Instanced Indirect" has drastically worse performance th...
Reproduction steps: 1. Create a New Project 2. Import "Vegetation Studio Pro" from the Asset Store 3. Install "Entities" and "Post-... Read more
[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce: 1. Open project "PVRTCBrokenDemo2.zip" 2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choo... Read more
[Metal] Pixelating shader is only working from a specific angle
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Observe the Game window Expected result: The s... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps: 1. Open users attached project 2. Enter the Play Mode 3. Press the Stats button in the Game View window 4. Drag ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window