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[Mac] Performance regression in Editor UI
Reproduction steps: 1. Open new Unity project 2. Hover over different objects in Hierarchy as well as non-focused Editor tabs 3. Ent... Read more
Editor freezes when Vsync is enabled and Game View window is resized on ...
How to reproduce: 1. Create a new project 2. Open the Game view 3. In the Control Bar, click on the Aspect drop-down menu 4. Toggle ... Read more
[Mac][Metal] Any editor selection lags behind when navigating in Hierarc...
To reproduce: 1. Create new project 2. Hover over different objects in Hierarchy 3. Select and deselect any asset in Project view 4.... Read more
[OSX] Unity fails to ask camera permission and crashes on privacy violation
How to reproduce: 1. Open the "WebCam_Crash.zip" project 2. Open the "SampleScene" scene 3. Enter Play Mode Actual result: Unity cr... Read more
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro: 1. Open original project "BugTestProject.zip" 2. Open "SampleScene" 3. Observe that bloom works in the Game view 4. ... Read more
[M1] "System is running out of memory" error is thrown when using Profi...
How to reproduce: 1. Open the user attached "URP_BasicDecalExample.zip" project 2. Enter Play mode 3. Open the Profiler as a Standal... Read more
Mouse clicks are offset when using a specific Player's Screen Aspect Ratio
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, click ... Read more
[macOS] GameKit reference in the application when Game Center is not use...
Reproduction steps: 1. Open the attached project. 2. Build it as macOS Standalone. 3. Navigate to the "AppName.app" location using T... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce: 1. Open user attached project on Windows 2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confi... Read more
[Lighting]Errors in console on changing editor visualization mode to rea...
Steps To Reproduce: 1. Create a new project. 2. Hierarchy > Effects > Particle System. 3. Window > Rendering > Lighting Settings 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed