Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
11
Found in
2021.2.0b17
2022.1.0a13
Issue ID
1374546
Regression
Yes
[Mac][Metal] Any editor selection lags behind when navigating in Hierarchy, Project or Scene view
To reproduce:
1. Create new project
2. Hover over different objects in Hierarchy
3. Select and deselect any asset in Project view
4. Drag any object in Scene along any of the axis
Expected results: Any selection/deselection in 2-4 steps is responsive and updated instantly
Actual results: Any selection/deselection lags behind and updates only after some time
Notes:
- This issue also occurs in the Game view window when navigating in the Resolution Selection DropDown menu, Gizmos menu and etc.
- Does not reproduce with OpenGL API
Reproducible on Unity 2021.2.0b17 and 2022.1.0a13
Not reproducible on Unity 2021.1.27f1, 2021.2.0b16 and 2022.1.0a12
Regression on Unity 2021.2.0b17 and 2022.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.1):
Recent Mac Metal editor change delayed frame updates by 1, affecting editor selection feedback - this is now fixed.
Resolution Note (fix version 2021.2):
Recent Mac Metal editor change delayed frame updates by 1, affecting editor selection feedback - this is now fixed.