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[OSX 10.13] CPU usage on built empty scene is much higher than on 10.12 ...
To reproduce: 1. Create a new project 2. Disable Directional light(for better repro) 3. Build and run scene 4. Open activity monitor... Read more
[Mac] Application with a transparent background will become black when t...
How to reproduce: 1. Open the user's attached "TransparentalWindowSample2018.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce: 1. Open attached project 2. Build (windows) and run Default scene 3. Run in windowed mode 4. Move cursor outside of... Read more
[M1] Crash with LoadPluginExecutable when opening the project
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Unity crashes Reproducible w... Read more
Post-processors cause black-screen in some builds and editors
To reproduce: 1) Create a new project 2) Import the attached unity package 3) Open the ErrorScene 4) On MainCamera, enable all the c... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step: 1. Download and open attached project 2. Make sure that the graphics option "Auto Graphics API for Mac" is check... Read more
[M1] Crash when opening project
Reproduction steps: 1. Open the user's attached project Expected result: The project opens Actual result: Editor crashes Reproduci... Read more
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor. In Sprite Editor, Slice Type dropdown disappears if the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow