Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0f3
Issue ID
964586
Regression
No
[OSX 10.13] CPU usage on built empty scene is much higher than on 10.12 or 10.11
To reproduce:
1. Create a new project
2. Disable Directional light(for better repro)
3. Build and run scene
4. Open activity monitor
Expected: CPU usage for built scene will be 10-20%
Actual: after 5-10 seconds CPU usage is 40-50%
Reproduced on: 5.6.3p4, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.0a3
Note:
• If build scene window is not active, CPU usage becomes as expected
• If Directional Light is enabled, sometimes CPU usage reduces for a few seconds
Tested on: OSX 10.11.6, 10.12.6, 10.13.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment