Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.20f1
2020.3
2021.2
Issue ID
1374914
Regression
No
[M1] Crash with LoadPluginExecutable when opening the project
Reproduction steps:
1. Open the user's attached project
Expected result: Project opens
Actual result: Unity crashes
Reproducible with: 2019.4.32f1, 2020.3.25f1, 2021.2.0a21
Not reproducible with: 2021.2.0b1, 2021.2.7f1, 2022.1.0a1
Notes:
Does not reproduce on Windows or Intel Mac's
Stack trace:
#11 0x0000020c192a75 in (Unknown)
#12 0x00000103d7ddfe in LoadPluginExecutable(char const*, bool)
#13 0x00000103d80728 in FindAndLoadUnityPlugin(char const*, void**, bool)
#14 0x00000101aad65b in PluginManager::RefreshPlugins(bool)
#15 0x000001043cbc62 in MonoManager::SetupLoadedEditorAssemblies(dynamic_array<int, 0ul> const&)
#16 0x000001043cd6e5 in MonoManager::EndReloadAssembly(DomainReloadingData&, dynamic_bitset)
#17 0x000001043cc167 in MonoManager::ReloadAssembly()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b1