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[Metal]Custom shader isn't visible in Build and Player when using Metal
How to reproduce: 1. Open the attached WeatherMaker.zip project 2. Run the demo scene 3. In the cloud dropdown select heavy clouds ... Read more
[Mobile]Extreme Editor Slowdown/Instability on Iris Pro GPU 1536 MB
How to reproduce: 1. Download the project from the link provided in the Edit section 2. Make sure that iOS or Android platform is se... Read more
[MacOS] "Default is Native Resolution" checkbox is ignored if custom res...
How to reproduce: 1. Create a new project 2. Open Player Settings 3. Open "Resolution and Presentation" tab 4. Uncheck "Default is N... Read more
"DllNotFoundException" is thrown in Console Window when entering the Pla...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window E... Read more
[Metal] Colors resulting in incorrect color values when Color Picker is ...
How to reproduce: 1. Open the attached Metal_API_color_fade.zip project 2. Open Scenes/SampleScene 3. Go to the Hierarchy/Canvas/ s... Read more
[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps: 1. Create a New project 2. Exit and Re-Open Unity 3. Force Quit Unity before it properly starts 4. Run it in bat... Read more
[macOS] Screen.currentResolution method returns incorrect screen resolution
How to reproduce: 1. Open user's attached 'screenresolution.zip' project 2. Maximize Editor window 3. Screen -> Log current Resolut... Read more
[macOS] WebViewWindow::~WebViewWindow() crashes when closing Editor afte...
To reproduce: 1. Open Unity and open any Project 2. Open Asset Store window 3. Search for "car engine" 4. Choose "ENGINES" by Krist... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce: 1. Open attached "ZoomInBug.zip" project 2. Open "Workshop set" prefab and zoom into it Expected result: Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects