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Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2019.2
2019.3
2019.3.0f6
2020.1
2020.2
Issue ID
1218845
Regression
No
[Metal] Colors resulting in incorrect color values when Color Picker is used
How to reproduce:
1. Open the attached Metal_API_color_fade.zip project
2. Open Scenes/SampleScene
3. Go to the Hierarchy/Canvas/ select sprite 2
4. Go to the Inspector window/Image Component/Color
5. Press the color picker button and select the red color from the Scene
6. Inspect the picked color
Expected: The picked is same as the original
Actual: The picked color is faded (See the repro.mov attached in the Edit section)
Reproducible with: 2019.2.21f1, 2019.3.2f1, 2020.1.0a24, 2020.2.0a1.26
Not reproducible on Windows or OpenGL
Notes:
- Could not test on earlier versions because of broken Canvas component and fixing them solves the issue
- Tried to reproduce the issue on a new empty project which would mase as provided, but could not reproduce the issue
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