Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2019.2
2019.3
2019.3.0f6
2020.1
2020.2
Issue ID
1218845
Regression
No
[Metal] Colors resulting in incorrect color values when Color Picker is used
How to reproduce:
1. Open the attached Metal_API_color_fade.zip project
2. Open Scenes/SampleScene
3. Go to the Hierarchy/Canvas/ select sprite 2
4. Go to the Inspector window/Image Component/Color
5. Press the color picker button and select the red color from the Scene
6. Inspect the picked color
Expected: The picked is same as the original
Actual: The picked color is faded (See the repro.mov attached in the Edit section)
Reproducible with: 2019.2.21f1, 2019.3.2f1, 2020.1.0a24, 2020.2.0a1.26
Not reproducible on Windows or OpenGL
Notes:
- Could not test on earlier versions because of broken Canvas component and fixing them solves the issue
- Tried to reproduce the issue on a new empty project which would mase as provided, but could not reproduce the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment