Search Issue Tracker
Cmd-B shows save dialogue even when build and run is disabled by Editor ...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Build Settings, set the Architecture to 'Apple Sil... Read more
Non-development macOS Standalone builds with IL2CPP scripting backend ha...
Running a Universal binary on Apple silicon (M1) hardware fails with EXC_BAD_ACCESS (Code Signature Invalid) Repro: 1) On an Intel ... Read more
Build process succeeds when building without Microphone Usage Descriptio...
Behavior for Microphone Permissions should be the same as Camera Permissions - if you're using the Camera methods and its Usage Desc... Read more
[macOS] A sound is played when pressing keys in Game View during Play Mo...
How to reproduce: 1. Create a new project using the default 3D template 2. Enter the Play Mode 3. Focus the Game View 4. Hover the m... Read more
[Xcode] Bundle Identifier parts in Xcode project missing if they contain...
Steps to reproduce: 1. Create a new project or open an existing one 2. Use chinese characters for Product Name or Company Name (Edit... Read more
[macOS] DisplayInfo.workArea ignores changes to dock size at runtime
Steps to reproduce: 1. Open the attached project ("1354356.zip") 2. Open "SampleScene" 3. Build and run on standalone 4. Try to chan... Read more
[macOS] DisplayInfo.workArea is incorrect after scaling any display whil...
Steps to reproduce: 1. Open the attached project ("1354329.zip") 2. Open "SampleScene" 3. Build and run for standalone (press Esc on... Read more
[macOS] MoveMainWindowTo ignores Dock space when changing resolution and...
Steps to reproduce: 1. Open the attached project ("1354879.zip") 2. Open "SampleScene" 3. Build and run on standalone 4. Enter Fulls... Read more
[Mac] InputSystem InputAction.GetBindingDisplayString does not correctly...
How to reproduce: 1. Install English and Russian keyboards to macOS 2. Open the attached project "InputSystemKeyboards.zip" 3. Click... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce: 1. Open the attached project (WarpCursorTest.zip) 2. Open Scenes/SampleScene 3. Enable "Maximize on Play" in the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"